Wednesday, May 2, 2012
*Makeup MP6 - Option 3
NFL Street Design Inspirations
I found these images online from games such as Madden, NFL blitz, NBA Street, NBA ballers, and Backyard football.
I found these images online from games such as Madden, NFL blitz, NBA Street, NBA ballers, and Backyard football.
*Makeup MP7 - Option 2
Character Concept: Bowser Kong (for Super Smash Bros.)
Positive Traits
- He was created in an experiment by Professor E. Gadd in an attempt to create the best, most physically perfect fighter for Super Smash. Genes were taken from both Bowser and Donkey Kong and were spliced to create a new being with both of their strengths. He has the strength of DK, and the fire-breathing power of Bowser.
- He is an extremely large and heavy character who can do fatal damage to any opponent he jumps on or stomps on. His ground pound move as well as his furious stomping move do a lot of damage when he lands either of them.
- He has excellent jumping ability and it's requires decently hard work to knock him off a level. He can jump high and has the ability to get back on to the level easily when hit.
Negative Traits
- He is a very heavy character which makes it very difficult for him to move quickly. He is the slowest character in the game and his speed is even slower than the normal sluggish Bowser.
- He as a very short reach. Compared to the size of the rest of his boy, his arms are quite small. He must get very close to opponents to hit them or grab them
- His damage ratio is 1.5 times higher than a normal character. When he is hit by an attack that normally causes 10% damage, he is dealt 15% damage.
Visual Characteristics
- Large spiked shell
- Face of Donkey Kong with red eyes and horns
- Arm and leg braces with spikes
- Sharp teeth
- Small arms with claws
- Donkey Kong's legs
- Bowsers Hair
Positive Traits
- He was created in an experiment by Professor E. Gadd in an attempt to create the best, most physically perfect fighter for Super Smash. Genes were taken from both Bowser and Donkey Kong and were spliced to create a new being with both of their strengths. He has the strength of DK, and the fire-breathing power of Bowser.
- He is an extremely large and heavy character who can do fatal damage to any opponent he jumps on or stomps on. His ground pound move as well as his furious stomping move do a lot of damage when he lands either of them.
- He has excellent jumping ability and it's requires decently hard work to knock him off a level. He can jump high and has the ability to get back on to the level easily when hit.
Negative Traits
- He is a very heavy character which makes it very difficult for him to move quickly. He is the slowest character in the game and his speed is even slower than the normal sluggish Bowser.
- He as a very short reach. Compared to the size of the rest of his boy, his arms are quite small. He must get very close to opponents to hit them or grab them
- His damage ratio is 1.5 times higher than a normal character. When he is hit by an attack that normally causes 10% damage, he is dealt 15% damage.
Visual Characteristics
- Large spiked shell
- Face of Donkey Kong with red eyes and horns
- Arm and leg braces with spikes
- Sharp teeth
- Small arms with claws
- Donkey Kong's legs
- Bowsers Hair
Tuesday, May 1, 2012
*Makeup MP5 - Option 4
Cut Scenes
Need For Speed Most Wanted presents the player with many cut scenes that reveal part of the story. In this game, the cut scenes are made using real actors placed in front of digital-art backgrounds. Josie Maran is an actress who plays Mia in NFSMW, a close friend of the main character. There are often cut scenes in the game where she will talk to you, tell you new things you've accomplished, or fill you in on the next objective. She also reveals a lot of information about the main story line of the game, so she is always important to listen to. I always thought this was a cool feature because it incorporates real actors into a video game. This makes the story feel that much more realistic because the player almost feels like he/she is having a real conversation during the cut scene. Cut scenes are a great way for a game designer to reveal story line.
Need For Speed Most Wanted presents the player with many cut scenes that reveal part of the story. In this game, the cut scenes are made using real actors placed in front of digital-art backgrounds. Josie Maran is an actress who plays Mia in NFSMW, a close friend of the main character. There are often cut scenes in the game where she will talk to you, tell you new things you've accomplished, or fill you in on the next objective. She also reveals a lot of information about the main story line of the game, so she is always important to listen to. I always thought this was a cool feature because it incorporates real actors into a video game. This makes the story feel that much more realistic because the player almost feels like he/she is having a real conversation during the cut scene. Cut scenes are a great way for a game designer to reveal story line.
*Makeup MP4 - Option 3
A game that demonstrates realistic graphics is NBA 2K12. The graphics are so realistic it almost looks like you are watching a real basketball game. A game that demonstrates abstract graphics is The Legend of Zelda: Skyward Sword. It presents the player with the fantasy world of Hyrule which has many amazing components far from anything even fathomable in the real world.
A great 2D game is Super Mario Bros. Wii. The game is played in two dimensions, and the player can only move on a horizontal and vertical plain. Another Mario game that is 3D rather than 2D is Super Mario 64. The player can move in three dimensions: either forward or back, left or right, and up or down.
A game that presents the player with a first-person view is James Bond: Goldeneye for N64. The player sees through the eyes of the character, and will often only see their hand with a weapon as a representation of his/her existence. Another James Bond game with a third-person view rather than a first-person view is James Bond: From Russia With Love. In this case, the player does not see through the characters eyes and is rather an outside viewer. They can clearly see the character in its entirety when playing.
A real world to game world game is Tony Hawk Pro-Skater. Players can duplicate skateboard grinds and flip tricks with a simple push of a button or a flick of an analog stick.
One of my favorite story lines in a video game exists in Marc Ecko's Getting Up. It has a deep story involving street crime, vandalism and graffiti, and corrupt government officials. You can tell a game has a great story line when you can easily picture it being a movie, which is how I feel in this case.
A great 2D game is Super Mario Bros. Wii. The game is played in two dimensions, and the player can only move on a horizontal and vertical plain. Another Mario game that is 3D rather than 2D is Super Mario 64. The player can move in three dimensions: either forward or back, left or right, and up or down.
A game that presents the player with a first-person view is James Bond: Goldeneye for N64. The player sees through the eyes of the character, and will often only see their hand with a weapon as a representation of his/her existence. Another James Bond game with a third-person view rather than a first-person view is James Bond: From Russia With Love. In this case, the player does not see through the characters eyes and is rather an outside viewer. They can clearly see the character in its entirety when playing.
A real world to game world game is Tony Hawk Pro-Skater. Players can duplicate skateboard grinds and flip tricks with a simple push of a button or a flick of an analog stick.
One of my favorite story lines in a video game exists in Marc Ecko's Getting Up. It has a deep story involving street crime, vandalism and graffiti, and corrupt government officials. You can tell a game has a great story line when you can easily picture it being a movie, which is how I feel in this case.
*Makeup MP3 - Option 4
I think that the game Rock, Paper, Scissors should be restricted to only a two player game, for any number exceeding two players will make the game very confusing. The goal of RPS is clear: to beat your opponent by throwing one of three choices (rock, paper, or scissors). Rock beats scissors, scissors beats paper, and paper beats rock. There are three circumstances that can occur for a player in a round of RPS which are a win, a loss or a tie. It is very easy to understand who wins a round because of the widely known rules, and the existence of a loop that makes the game fair for everyone. However, when you add more than two players to a game, it is very hard to determine a winner. For example, take for instance a game of RPS played with 4 players. In a single round, one player can win, lose, and tie. If each of the opposing players throws a different choice, the fourth player will have beaten one, lost to another, and tied the third. For example, player 1 throws rock, player 2 throws rock, player 3 throws paper, and player 4 throws scissors. In just that round, player 1 has tied player 2, lost to player 3, and beaten player 4. This makes it hard to determine a winner and can make the game very confusing. Although there may be ways to alter the game to make it suit more than 2 players, RPS is most convenient, comprehensible, and fun when only played with 2 players.
*Makeup MP3 - Option 2
I believe that Rock, Paper, Scissors is a game with a linear structure. The textbook defines a linear game as a game that has "explicit goals that the player must achieve in the near future to progress" [Thompson, 32]. The goal in the game of Rock, Paper, Scissors is clear: to beat your opponent by throwing one of three choices (rock, paper, or scissors). A player can also progress through the game by simply playing. He/she can progress by saying the cadence, throwing his/her choice, and either moving on to the next round, winning, or losing. There is clearly a defined goal that the player is aware of, and he/she understands the objective of the game and how to win. Repeatedly playing the game helps the player to get better with new strategy and progress, so it's safe to say that Rock, Paper, Scissors is a game with "explicit goals that the player must achieve in the near future to progress."Although the game is not level-based, it is easy to argue that is a linear game.
*Makeup MP2 - Option 3
Donkey Kong Country
Platform games are undoubtedly my favorite type of games. One of my absolute favorite platform games is the classic Donkey Kong Country for Super Nintendo. Although Super Nintendo may seem to be a dated system, I consider it one of the best and a major part of my childhood. In Donkey Kong Country, you controlled both Donkey Kong and Diddy Kong and must make your way through many different challenging levels, fighting bosses and baddies such as bees, crocodiles, vultures, and beavers.Scrabble
Scrabble is one my favorite non-digital games. It is board game that is played by creating words with tiles, each having a single letter. More common letters are rewarded less points, such as E and A which are one point, but other letters such a Q and Z (which there are only one of each in each game) are worth ten points. Players pick 7 tiles out from a bag randomly and then must alternate turns making a word with the tiles they pick, while trying to obtain the highest amount of points. Words can't be placed anywhere though and must work off each other and share a letter. For example, the word "home" and the word "float" can be placed perpendicular by sharing the letter "o." Players also can be rewarded double letter/word score or triple letter/word score, by placing their tiles on those specific spots on the board. There are also two blank tiles in the bag that are wild, and can be used as any letter, though they are rewarded no points for use.
Halo
Halo is my favorite first-person shooter game. It was introduced to me by my friends in middle school, and we'd often play it when we were at my friend Andrew's house. The Halo franchise only exists for x-box, and since I've never had an x-box, I've only gotten the chance to play it when I am at my friends' houses. The storyline involves a war with aliens on a foreign planet, but I often just stuck to playing multiplayer split-screen.
*Makeup MP1 - Option 2
Chess
Chess is my favorite historical game to play, and sometimes prefer playing it as oppose to playing video games. I learned how to play when I was nine-years-old at my cousin Connor's house and instantly fell in love with the game. It involves a lot of thinking and strategy, and you must value both yours and your opponent's every move. The game is played on a 8 by 8 square grid board and each player has 16 pieces. One player normally has a dark-colored set, and the other player usually has a light-colored set. Each set consists of 8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen, and 1 king. The player sets up their board on the back two rows (the rows closest to them). The front row has 8 pawns positioned side-by-side across the board. The back row then has a rook on both corners, a knight next to each of the rooks, and a bishop next to each of the knights. Then a king is placed on the set color (dark or light), and the queen is placed next to it. The point of the game is to eliminate the opposing player's pieces, more importantly the king, by moving your pieces into the same spots, and overtaking their position. Pawns can only move 1 space (except for their first move where they can move 2 spaces) vertically, and must move diagonally to beat an opposing piece. Rooks can move unlimited space either vertically or horizontally, and bishops can move unlimited spaces diagonally. Knights move in an L pattern where they must first move two spaces horizontally or vertically, and then one space perpendicular to that route. The queen can move unlimited space in any direction, and the king can move only one space in any direction. The queen is the most valued piece on the board because it has the most possibilities for movement. Players play the game by alternating choosing only one piece to move for each turn. When a player can strike the opposing player's king it is a check, and the opposing player must move their king out of the check position. When it is no longer possible for the king to escape the check position it is a checkmate, and the end of the game. Who ever can get a checkmate on the other player's king first wins.
Chess is my favorite historical game to play, and sometimes prefer playing it as oppose to playing video games. I learned how to play when I was nine-years-old at my cousin Connor's house and instantly fell in love with the game. It involves a lot of thinking and strategy, and you must value both yours and your opponent's every move. The game is played on a 8 by 8 square grid board and each player has 16 pieces. One player normally has a dark-colored set, and the other player usually has a light-colored set. Each set consists of 8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen, and 1 king. The player sets up their board on the back two rows (the rows closest to them). The front row has 8 pawns positioned side-by-side across the board. The back row then has a rook on both corners, a knight next to each of the rooks, and a bishop next to each of the knights. Then a king is placed on the set color (dark or light), and the queen is placed next to it. The point of the game is to eliminate the opposing player's pieces, more importantly the king, by moving your pieces into the same spots, and overtaking their position. Pawns can only move 1 space (except for their first move where they can move 2 spaces) vertically, and must move diagonally to beat an opposing piece. Rooks can move unlimited space either vertically or horizontally, and bishops can move unlimited spaces diagonally. Knights move in an L pattern where they must first move two spaces horizontally or vertically, and then one space perpendicular to that route. The queen can move unlimited space in any direction, and the king can move only one space in any direction. The queen is the most valued piece on the board because it has the most possibilities for movement. Players play the game by alternating choosing only one piece to move for each turn. When a player can strike the opposing player's king it is a check, and the opposing player must move their king out of the check position. When it is no longer possible for the king to escape the check position it is a checkmate, and the end of the game. Who ever can get a checkmate on the other player's king first wins.
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