Wednesday, February 29, 2012

MP5 - logo thumbnails


MP5 - option 3


MP5 - Option 2


MP5 - option 1



The Punt Game 2.0 – (redesigned)

Whats Needed

- 4-8 people - separate into two teams
- a football
- a soccer field
- one die

 How To Play

- Played within the boundaries of:
- Width- the penalty area (18 yard box)
- Length: full width of the soccer field (50 yards)
- Can be played as tackle or two-hand touch
- One representative from each team rolls the die to see who gets the ball first. The team that rolls the higher number receives the ball first, and the team that rolls the lower number must kick off.
- The team that rolled the lower number starts the game with a kick off by punting the ball.
- The other team must return the ball as far as they can until they are touched or tackled.
- As soon as the team with ball is tackled, they must roll the die to see how many downs (attempts to score with the ball) they get.
- For example, if the team rolls a 3, they get 3 downs to score.
- The ball can only be advance by punting. The team with the ball will have a quarterback that will punt the ball to his receivers instead of throwing it. If the ball hits the ground it is a dead ball (incompletion).
- When a receiver catches the ball, laterals are allowed if he/she does it before he/she is tackled.
- However, if they drop it after maintaining possession it is a fumble and a free ball for both teams.
- A team gets a touchdown by getting to the other end of the field (endzone)
- Scoring is based on how many downs the team takes to score a touchdown.
- 1 down is 6 points, 2 downs is 5 points, 3 downs is 4 points, 4 downs is 3 points, 5 downs is 2 points, and 6 downs is 1 point.
- Returned kickoffs and returned interceptions or fumbles by the defense are always worth 4 points.
- On a team’s last down, they can choose to punt the ball to the other team instead of going for a score (works like a punt in football).
- A touchback occurs when the ball is kicked into the endzone- the returning team then comes out ten yards from the endzone and starts their drive from there.
- Whichever team gets 36 points first wins.

Wednesday, February 8, 2012

RPS Layout


Pokemon vs RPS - Option 2

Pokemon is not only a successful television series, spawning movies, merchandise, and playing cards, but also a very popular video game series. Starting with the first generation Pokemon Red and Pokemon Blue for the Gameboy, the series has evolved and advanced all the way to the newest fifth generation, Pokemon Black and Pokemon White for Nintendo DS. Although the series had undergone a vast amount of change over the years, one concept that has remained constant in each game is the choice of starting Pokemon for the player. Don't get me wrong, the names and breeds of the starters have varied from game to game, but their types have stayed consistent. Players have the choice of picking from three starters in every game. They can pick either a Grass Pokemon, like Bulbasaur or Chickorita, a Fire Pokemon, like Charmander or Cyndaquil, or a Water Pokemon, like Squirtle or Totodile. What's especially interesting about this concept of starting Pokemon is that it follows the similar mechanics of the game Rock, Paper, Scissors, by the means that each available choice is both dominant and inferior to another. It is a constant loop that makes the games both strategic and fun such that rock beats scissors, scissors beats paper, and paper beats rock. In Pokemon though, Fire is dominant to Grass, Water is dominant to Fire, and Grass is dominant to Water. No choice is better or worse than another because each is just as likely to be superior or inferior. Just remember for both games to choose wisely because you never know how you're opponent will respond.

Wednesday, February 1, 2012

Rock, Paper, Scissors

Rock, Paper, Scissors

How To Play

- 2 Players face each other and stand two arms lengths (wrist to elbow) from each other.
- Players agree upon a similar cadence to go by the whole game.
            - For ex: “Rock, paper, scissors, shoot” or “one, two, three”
- Either player has three choices of moves they can make which are rock, paper, or scissors.

            - Rock: Performed by making a clenched fist.
            - Paper: Performed by making an open palm with all fingers extended.
            - Scissors: Performed by extending only the index and middle finger and
            putting the rest of the fingers down.

- Each move is superior to one, and inferior to another. Rock beats scissors, scissors beats papers, and paper beats rock.
- How to win the game and how scoring is determined must first be agreed upon by the players before they start.
            - Players can play one round, best of 3, best of 5, etc.
            - Players can also play games and sets similar to tennis, in which a player is
            rewarded one game by winning a round. Two games make up one set, and
            whoever gets two sets before the other wins the match.

Childhood Game


The Punt Game - Childhood game

Whats Needed

- 2-8 people - separate into two teams
- a football
- a soccer field

 How To Play

- Played within the boundaries of: Width- the penalty area (18 yard box) and length: full width of the soccer field (50 yards)
- Can be played as tackle or two hand touch
- One team kicks off by punting the ball
- The other team must return the ball as far as they can until they are touched or tackled.
- As soon as the team with ball is tackled, they must punt the ball to the other team
- Laterals are allowed if they are done before the player with the ball is tackled
- A team gets a touchdown by getting to the other end of the field (endzone)- worth one point
- A touchback occurs when the ball is kicked into the endzone- the returning team then comes out ten yards and punts from there.
- Which ever team gets 7 points first wins