Possible Powerups for "Mortal Wound"
- Weapons (Pistol, rifle, etc.)
- Ammunition
- Painkillers, bandages, first aids kit (add time to timer)
- Energy Drink (increase speed)
- Enemy Labtop (adds to score)
Tim is my partner.
Wednesday, April 18, 2012
MP11 - Option 2
Backstory
Travis Lake was abandoned by his parents at the age of 8 months, and was taken in by an orphanage. He grew up there until the age of 16, and it is all he knows of the definition of home. He is deaf, but his handicap has never held him back from doing anything he wanted to do. He is also quite small, around 5'6", so he often relies on his mental abilities rather than his physical abilities. Since he was never physically dominate, and was often bullied by others at the orphanage for being small and different, he was motivated to become a soldier when he reached the age of 16 in order to increase his physical strength. Although he did become significantly stronger, his main focus when he became a soldier was not getting stronger, but becoming a skilled shooter. He quickly learned that a great soldier can be defined by incredible marksmanship. Soon enough, he was awarded the best marksman of his platoon because of his accurate skills with both a pistol and a sniper rifle. Along the way, he aslo made great relationships with his platoon, and considers them as family.
Positive Traits
- Growing up in an orphanage until the age of 16, he learned quickly that relationships don't last forever. His two only friends that he grew close with at the orphanage were adopted when he was 9, and then he never saw them again. As a result, he creates very strong relationships with people quickly because he realizes that they might not be there forever. He developed a great relationship with his platoon, and strongly believes in "no soldier left behind." If a hostage situation were to occur, he'd be the man to go in and save them.
- He was awarded the best marksman of his platoon. He is extremely skilled with a pistol and an extremely accurate marksman. He is skilled with all guns, but his pistol is his weapon of choice.
- He has a small stature, but because of this he is extremely quick-witted. He always had to outsmart bigger and stronger opponents which made him rely on his intelligence often to get things done.
Negative Traits
- Because of his small stature, he can not move as quickly when carrying a rifle or other heavy weapon. He is very skilled using weapons, but if it requires two hands to carry it slows him down significantly.
- He is not the strongest soldier and he needs to rely on his shooting skill and wit more often then his strength. He is not great in hand-to-hand combat. He is mentally strong, rather than physically strong, which may seem uncharacteristic of a soldier.
- He is deaf. He relies on his eyesight more than anything, and he must be very careful when walking around corners. Since he does not know something exists until he sees it, he often walks himself into troubling situations, for he can not hear danger.
Visual Characteristics
- Short, jet black hair
- Blue eyes
- Small, relatively thin stature
- War paint under eyes
- Dressed in army camouflage from head to toe
- Army helmet
Travis Lake was abandoned by his parents at the age of 8 months, and was taken in by an orphanage. He grew up there until the age of 16, and it is all he knows of the definition of home. He is deaf, but his handicap has never held him back from doing anything he wanted to do. He is also quite small, around 5'6", so he often relies on his mental abilities rather than his physical abilities. Since he was never physically dominate, and was often bullied by others at the orphanage for being small and different, he was motivated to become a soldier when he reached the age of 16 in order to increase his physical strength. Although he did become significantly stronger, his main focus when he became a soldier was not getting stronger, but becoming a skilled shooter. He quickly learned that a great soldier can be defined by incredible marksmanship. Soon enough, he was awarded the best marksman of his platoon because of his accurate skills with both a pistol and a sniper rifle. Along the way, he aslo made great relationships with his platoon, and considers them as family.
Positive Traits
- Growing up in an orphanage until the age of 16, he learned quickly that relationships don't last forever. His two only friends that he grew close with at the orphanage were adopted when he was 9, and then he never saw them again. As a result, he creates very strong relationships with people quickly because he realizes that they might not be there forever. He developed a great relationship with his platoon, and strongly believes in "no soldier left behind." If a hostage situation were to occur, he'd be the man to go in and save them.
- He was awarded the best marksman of his platoon. He is extremely skilled with a pistol and an extremely accurate marksman. He is skilled with all guns, but his pistol is his weapon of choice.
- He has a small stature, but because of this he is extremely quick-witted. He always had to outsmart bigger and stronger opponents which made him rely on his intelligence often to get things done.
Negative Traits
- Because of his small stature, he can not move as quickly when carrying a rifle or other heavy weapon. He is very skilled using weapons, but if it requires two hands to carry it slows him down significantly.
- He is not the strongest soldier and he needs to rely on his shooting skill and wit more often then his strength. He is not great in hand-to-hand combat. He is mentally strong, rather than physically strong, which may seem uncharacteristic of a soldier.
- He is deaf. He relies on his eyesight more than anything, and he must be very careful when walking around corners. Since he does not know something exists until he sees it, he often walks himself into troubling situations, for he can not hear danger.
Visual Characteristics
- Short, jet black hair
- Blue eyes
- Small, relatively thin stature
- War paint under eyes
- Dressed in army camouflage from head to toe
- Army helmet
Wednesday, April 11, 2012
MP10 - Option 3
Walls are 5 units high; tables and beds are both two units high; ammo/painkiller pack/first aids kit are all one unit high; enemies and doctors are two units tall.
Wednesday, April 4, 2012
MP 9 - Option 1
Backstory
The story introduces a young soldier who is involved in an intense war. When the game begins, the soldier is wounded by an enemy bullet in his leg. He realizes that he must get to base before he bleeds out and dies. However, the path back to base is quite complicated. He has to navigate through three different mazes that increase in difficulty as he progresses. But because of his intensely bleeding wound, the mission is timed, so he has to move quite quickly. In the first maze, he has 2 minutes to get through and is equipped with a pistol which he can use to shoot enemies (in the maze) who are strapped with hunting knifes. He can gains points by shooting enemies, but for every time he is hit by an enemy he loses 5 seconds on the timer. He can add 10 seconds to the timer by finding first aids kits scattered through out the maze. As he progresses to each new maze, the number of enemies increase, the number of first aid kits decrease, and the complexity of the maze increases. Although each maze gets more and more difficult, he has more time to complete the harder mazes. The second maze must be completed in 3.5 minutes and the third maze must be completed in 5 minutes. Also, every time he beats a maze he is rewarded points for every second that is still on the timer. The point of the game is to get through all three mazes with the highest possible score that can be posted on the game's "Top Scoreboard."
The story introduces a young soldier who is involved in an intense war. When the game begins, the soldier is wounded by an enemy bullet in his leg. He realizes that he must get to base before he bleeds out and dies. However, the path back to base is quite complicated. He has to navigate through three different mazes that increase in difficulty as he progresses. But because of his intensely bleeding wound, the mission is timed, so he has to move quite quickly. In the first maze, he has 2 minutes to get through and is equipped with a pistol which he can use to shoot enemies (in the maze) who are strapped with hunting knifes. He can gains points by shooting enemies, but for every time he is hit by an enemy he loses 5 seconds on the timer. He can add 10 seconds to the timer by finding first aids kits scattered through out the maze. As he progresses to each new maze, the number of enemies increase, the number of first aid kits decrease, and the complexity of the maze increases. Although each maze gets more and more difficult, he has more time to complete the harder mazes. The second maze must be completed in 3.5 minutes and the third maze must be completed in 5 minutes. Also, every time he beats a maze he is rewarded points for every second that is still on the timer. The point of the game is to get through all three mazes with the highest possible score that can be posted on the game's "Top Scoreboard."
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